![]() The amount of spirit you need cannot be quantified to a fixed value since it is defined by the player and as such you need to decide how much spirit is ‘satisfactory’. However, spirit is now our main stat for increasing our mp5, where 1 Spirit = 0,56435 mp5 in combat. This is because intellect used to be a mana regeneration stat, too. In MoP, Blizzard slightly revamped the significance of intellect in a way which increased the relative value of spirit. Spirit* → Haste** → Intellect → Crit → Mastery The stas depend on your iten level and is given as: The net three mele attacks that hit us for more than 20% of our max HP are reduced by 50%.Reduces all damage taken by 90% for 6 seconds.If a mele attack hits you, the channel will break.Reduces all damage taken by 90% and redirects up to 5 harmful spells to the monk.Dispels all DoTs from a target Magic, Poison si Disease.Jade Statue copies Soothing Mist, and casts it on a lov HP target within 40 de yards.From the passive Brewing: Mana Tea, for each 4 Chi (chance equal with yor crit to generate 2) consumed we gain a stack of Mana Tea.For Uplift refreshes Renewing Mist on alt targets.For Surging Mist doubles it’s next heal.Gives a target absorb and increases healing recived from HoTs by 50% for 12 seconds.Instantly heals all Party/Raid members.When dealing damage, you have a 30% chance to generate 1 Chi.Generates 1 Chi but it has high mana cost.For its cost and ability to use repeatedly it is our best heal in terms of healing per mana expended and also single target HPS.To use the spell you must choose a target location and left-click.Lasts one minute (3 with glyph) after that it explodes, healing for 50% the amount.Forms a Healing Sphere, if someone walks through it he/she will be healed.If it hits at least 3 targets, generates 1 Chi.Can be replaced with Rushing Jade Wind depending on spec.Avoid using it unless you’re literally out of options for healing your target and you need that chi ASAP.Relatively expensive spell for its effective healing. ![]() Becomes instant when channeling Soothing Mist.Chance to generate chi increases by an additional 15% for each tick that does not generate 1 Chi.You have a 30% chance to generate 1 Chi.It has a 18 sec duration, affecting 6 to 8 players. ![]() To be use used on cd because it interacts with, Uplift.A new way to output heal and dmg, Fistweaving.Even though we are healers, due to our extensive use of melee abilities as monks we are considered as melee for default raid mechanics.Spell Power is converted in Attack Power.Spirit is converted in Hit and Expertise.Tier 6 Rushing Jade Wind = AoE heal and damage, replaces Spinning Crane Kick.Tier 2 Chi Wave = Deals heal/dmg depending on the target.Tier 1 Momentum = 25% speed for 10 sec (stacks 2 times) after we use Roll/ Chi Torpedo.Tier 6 Chi Torpedo = Torpedo forward, dealing Nature damage to all enemies and healing to all allies in your path.Tier 5 Dampen Harm = The net three mele attacks that hit us for more than 20% of our max HP are reduced by 50%.Tier 5 Diffuse Magic = Damage reduced from spells by 90% for 6 sec.Tier 4 Leg Sweep = AoE stun for 5 sec (useful in some PvE fights).Tier 3 Chi Brew = 2 Chi and 2 stacks of Mana Tea instant, it has 2 charges, cd 45 sec/charge.Tier 3 Ascension = Increasing your maximum chi by 1 and your mana by 15%.Tier 2 Chi Burst = Has the same role as Chi Torpedo. ![]()
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